In 1990, Angband was born, which upped the Tolkein ante in including all manner of characters from the books. Rogue inspired Moria, a Tolkein styled dungeon hack in the eighties. However, underground, a more direct line from Rogue was forming. Commercially speaking, the apogee of the Rogue-inspired game came in Blizzard's Diablo, which in its virtually plotless repetition and gradual character improvement proved hugely popular. Clearly this was necessary of the time, but it still freed resources up for what was important in the game - a plethora of monsters and treasure, as well as randomly generated dungeons. Rogue was an ASCII based dungeon-hack game, with all the features in the dungeon represented by a text symbol. First released on UNIX systems in the 1970s, it proved a revelation and birthed a family of descendants. Or, perhaps more accurately, death by stupidity. That is, discovery leading to overconfidence leading to death. Like the infinite coils of a fractal design, this smallest part of ZangbandTK contained its entirety. So I marched her in and before she even had a chance to look around, Valarina was slaughtered in a single combat round by a Vorpal Bunny. I had her walk into town, confusedly haggle for a pair of leather gloves then hit the bar, demanding a quest. Hey - with 18/50 strength you would be too. ![]() ![]() ![]() Plain, though no-one would ever say that to her face for fear of her tearing off their arm and using it as a particularly bloody stole.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |